Prototype Development and New IP
I worked in a team formed to develop new ideas for Row Sham Bow's follow up title. This period of exploration involved a lot of creative concept development centered around asynchronous multiplayer games designed for tablet and mobile devices as well as a few single player games and prototypes designed for IP holders.
My work in developing prototypes included:
-Brainstorming
-Concept Development
-Gameplay Design
-Rapid Paper and Digital Prototyping
-Conducting Internal Playtesting
-Game Pitching
My work in developing prototypes included:
-Brainstorming
-Concept Development
-Gameplay Design
-Rapid Paper and Digital Prototyping
-Conducting Internal Playtesting
-Game Pitching
Woodland Heroes
Woodland Heroes was the premier game for Row Sham Bow, debuting on Facebook in late 2011. The game forged new ground in the social space combining elements of strategy games with the resource and time management mechanics familiar to many Facebook players. Woodland Heroes won Social Game of the Year from Gamasutra in 2011, was the first third-party title on the Zynga platform, and was nominated for Best Online Game Design in 2012 for the GDC Online Awards.
My responsibilities on Woodland Heroes included:
-Quest Design
-Feature Design
-Redesigned FTUE to increase day 1 retention and tutorial flow
-Customer Support
My responsibilities on Woodland Heroes included:
-Quest Design
-Feature Design
-Redesigned FTUE to increase day 1 retention and tutorial flow
-Customer Support
Knights of the Rose
Knights of the Rose is a massively deep game that combines traditional, hardcore tactics and RPG gameplay with social mechanics to create a totally unique Facebook gaming experience. The game was developed by Perfect World for the Chinese gaming plaftorm, QQ, and through a partnership with them, Zynga, and Danke Games, Row Sham Bow brought the game to Facebook here in the west.
My work on this project included:
-Design Consultation
-Localization
-Developing the wikia page for helping players with the games deep systems and mechanics
-Playtesting and QA
My work on this project included:
-Design Consultation
-Localization
-Developing the wikia page for helping players with the games deep systems and mechanics
-Playtesting and QA
Letter by Letter
Letter by Letter is Row Sham Bow's first mobile title. The game delivers a unique take on asynchronous word games. While Letter by Letter was developed by a core team within the studio, everyone at Row Sham Bow was an important influence on the game.
My responsibilities for Letter by Letter included:
-Customer Support
-Brainstorming new features and improvements
-QA
My responsibilities for Letter by Letter included:
-Customer Support
-Brainstorming new features and improvements
-QA