Pink Donut Games, LLC is a company I set up for all of my independent game projects and contracts.
Photo Finish Horse Racing
Photo Finish Horse Racing is horse racing and breeding game developed by Third Time LLC.
I assisted them with resolving Customer Service issues and bugs by investigating and editing server side stored game data.
Cinemagic: Hollywood Madness
CineMagic: Hollywood Madness is a unique match three game with mad libs elements developed by Jamwix.
My work with this project included:
-Working with Seth Allison and Andrew Pellerano for general game design assessment.
-Mocking GUI revisions to address clutter, size, consistency, and flow issues with various screens in the game.
-Proposing new tutorial flow to better introduce and familiarize players with mechanics and game loop.
-Compiling list of miscellaneous issues and feedback.
-Completing preliminary balance pass on latter game difficulty.
My work with this project included:
-Working with Seth Allison and Andrew Pellerano for general game design assessment.
-Mocking GUI revisions to address clutter, size, consistency, and flow issues with various screens in the game.
-Proposing new tutorial flow to better introduce and familiarize players with mechanics and game loop.
-Compiling list of miscellaneous issues and feedback.
-Completing preliminary balance pass on latter game difficulty.
Rally Copters
Rally Copters is a fast paced helicopter racing game for the Playstation 4 and PC developed by Depth First Games.
My responsibilities on this game included:
-Building several levels from the ground up as well as revising others to address difficulty and fun factor.
-Helping brainstorm features and general game design.
-Additional programming and bug fixing.
-You can view video and more details here.
My responsibilities on this game included:
-Building several levels from the ground up as well as revising others to address difficulty and fun factor.
-Helping brainstorm features and general game design.
-Additional programming and bug fixing.
-You can view video and more details here.
Bunny Bumper
Bunny Bumper is a clicker-style, collectible card game I developed independently for iOS.
Highlights from the development of this project include:
-Developed for iOS platforms in Objective-C using Cocos2D and Spritebuilder
-Implemented APIs for social network features, analytics, ad networks, app rating, and push notification server networking
-Composed stylish, pixelated menu art
-Provided creative guidelines and timeline to contracted artist Tina Equels for rabbit and card art
Highlights from the development of this project include:
-Developed for iOS platforms in Objective-C using Cocos2D and Spritebuilder
-Implemented APIs for social network features, analytics, ad networks, app rating, and push notification server networking
-Composed stylish, pixelated menu art
-Provided creative guidelines and timeline to contracted artist Tina Equels for rabbit and card art
Southwest Airlines Vacations Ad Game
For this project I was contracted by bvk to develop an ad game for a Southwest Airlines Vacation promotion.
Highlights from this project include:
-Designed full program flow and gameplay wireframes from initially proposed idea for a luggage puzzle game.
-Programmed game for HTML5 using Construct 2 to work with Android, iOS, and desktop browsers.
-The game can be played here.
Highlights from this project include:
-Designed full program flow and gameplay wireframes from initially proposed idea for a luggage puzzle game.
-Programmed game for HTML5 using Construct 2 to work with Android, iOS, and desktop browsers.
-The game can be played here.
Walkthrough video of Bunny Bumper
This gallery includes some screenshots from these projects as well as pixel art and animation done by me for other projects and prototypes.