Fernando Rivera Game Designer Redmond, WA http://www.Fernando-Rivera.com FernandoGRivera@gmail.com 407.687.5944 SKILLS --------------------------------------------------------------------------- Development: System design, UX design, level design, wireframing, prototyping, brainstorming, writing, pitching Engines: Unity, Cocos2d, Construct 2, Unreal 3, Havok Vision Engine Languages: C#, Objective-C, Unrealscript, Python, ActionScript EXPERIENCE --------------------------------------------------------------------------- Product Designer 3 – Microsoft Casual Games Microsoft (Randstad Technologies ) – Redmond, WA Oct 2016 – Present * Designing exciting, new features for millions of daily active users in Microsoft Solitaire Collection. * Overseeing design on Ultimate Word Games from pre-production through continuing, post-launch service. * Evaluating customer ratings, feedback, and user research for action items in development. * Coordinating with Production and QA in milestone planning and evaluation for development teams. Instructor – Game Design Online Bachelors/Game Development Bachelors Full Sail University – Orlando, FL Sep 2013 – Present * Guiding students in designing systems, mechanics and composing documentation. Freelance Developer Pink Donut Games, Depth First Games, Third Time – Orlando, FL Feb 2013 – Oct 2016 * Customer Service for Photo Finish Horse Racing on iOS and Android. * Level design and additional programming for Rally Copters, helicopter racing game for PS4. * Developed sensorimotor tests in Unity for use in psychological research. * Design consultation and balancing pass for Bandai-Namco published iOS game Cinemagic. * Independently designed and developed free-to-play, idle, card game, Bunny Bumper, for iOS. * Designed and developed HTML5, mobile ad-game for Southwest Airlines Vacations. Game Designer Row Sham Bow, Inc. – Orlando, FL Apr 2012 – Feb 2013 * Redesigned First Time User Experience resulting in increased user penetration and retention. * Balanced economies, collectibles, and XP gate systems for Facebook games and prototypes. * Localization editing and design consultation for Perfect World developed Facebook game. * Worked with design and art team to brainstorm and rapidly develop paper and digital prototypes. EDUCATION --------------------------------------------------------------------------- M.S. degree in Interactive Entertainment – University of Central Florida B.S. degree in Psychology – Florida State University